

Despite running on some devices with Android 4.1.2, the game will not render any of the circles (drawn with OpenGL ES 2.0) on a Samsung Galaxy Note 10.1 (2012 edition, I believe) running android 4.1.2.

The game works correctly on all of the devices it's been played on so far except for one of them. OpenGL ES database ES 3.1 and 3.I have developed a simple game for Android called Dots where the user is tasked with pressing dots on screen before they disappear.The sources for project are open source and hosted at github. The latest release can always be downloaded via Google play Source code

So let me use this posting as a way of thanking all of you that contributed (and still contribute) to that database! DatabaseĪlong with the client-side application, there is also an online database containing all OpenGL ES hardware reports uploaded by users of this application. I hope this Android OpenGL ES hardware database will become as valuable to the developer community as the desktop OpenGL hardware database, which is currently approaching 500 hardware reports. Also note that that online database is a work-in-progress too, and stuff like comparing reports will be added at a later point. So if you encounter any problems or crashes, please drop me a line and I’ll look into it.

I did tests on several mobile devices (my Huawei Ascend G510, differnt current Samsung devices and several emulators), so this first release may not be as stable as I want it to be ) Please note that this is the first release, and that I only have limited ways of testing. I’m not that deep into android development, so I may be a bit off with the requirements, and I’m not certain on wether there’s any use in adding support for handsets with old Android version (2.x and below). OpenGL ES compressed texture formats, shader and program binary formatsĪs for the hardware requirements, it should work with Android 3.0 (and up) and needs OpenGL ES 1.0 to work.Hardware sensors (including their range and resolution).Basic device information (Name, CPU, screensize).It currently supports the following features : As with the desktop counterpart these reports can then be submitted to the online database, where (game) developers interested in creating OpenGL ES apps for the android platform can take a look at the capabilities of the different devices. The OpenGL ES CapsViewer is the mobile counterpart to the OpenGL CapsViewer, reading the OpenGL ES implementation info of your Android device, as well as device information that may be of use to developers. My first ever mobile app is now available over at Google’s PlayStore! This is a premiere for me, and though I wasn’t on wether to spend the 25$ registration fee for the google’s developer console, I hope many android apps and games will follow.
