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Super mario odyssey prize in party room
Super mario odyssey prize in party room






NOTE: The game assumes that the Wii remote is held sideways. This is the physics / terrain test from Mario Party 7. (Source: Original TCRF research) Action Debug + Test Map

super mario odyssey prize in party room

All of the initial playable characters pose on a simple white background.Īll of the mini-game titles are still in Japanese. The demo is mostly in Japanese, including the Japanese logo. Press the B Button to return to the main debug menu.Ĭhoosing the "DEMO" option leads to a setup menu used in a demo of the game (possibly E3?) The only real difference is that the Mii characters are in the character select screen. This menu tests mini-games that the Miis can participate in. The last option on is "MII - GAME SELECT", which leads to a debug sub-menu. (There is no of the debug menu - it skips to 2).Īfter an absence in Mario Party 7, this pregame character select screen is back! And it is still the same as it was in Mario Party 4! The A / Start Button chooses a mini-game, and the B Button goes to the previous menu. Press Up/Down to select a mini-game, and Left/Right to switch between pages. However, this is the final Mario Party where this same debug menu is present.

super mario odyssey prize in party room

The expected completion date is added and the mini-game titles are changed once more. This is the last time this unused font was used by anyone thankfully.įour games later, they're still using the same debug menu. Once the game starts, you should boot into a debug menu. Replace m802.bin (data Folder) and m802dll.rel (dll folder) with selmenu.bin and selmenudll.rel, or use one of the below Gecko Codes. 7.7 King Boo's Haunted Hideaway (w03.bin)Ī complete listing of what is accessible from the menu.6.7 Minigame Tent Roulette (mgroulette.bin).








Super mario odyssey prize in party room